I enjoy playing with Flambe. It’s the only tech (except OpenFL) which enable you to have a SWF, Canvas & WebGL browser game with one code base made in Haxe (like OpenFL).
Having those three targets, you’re sure to reach your audience at 100%. However one feature, taking an in-game screenshot, may ruin your multi-platforms adventure.
Continue reading Taking screenshots with Flambe, fighting multi-platforms
The (HTML5) engines war
You probably didn’t miss the engines war of the previous month: Unity announced Unity5 with WebGL support (which I already pre-ordered hurrah!) and Unreal Engine 4 did the same with an incredible price. That was for the big guys.
From a more indie friendly point of view, PixiJS continue to kick ass with awesome new features (cacheAsBitmap, blend mode for canvas, SpriteBatch…). Phaser using PixiJS as its rendering engine, is becoming much more popular every day and obviously more stable. PixiJS has really the wind in its sails because OpenFL switched to it for its HTML5 rendering engine!
Continue reading Flambe versus the World!
Before starting to seek a new job, preferably at Lyon (France), it was about time to make a new portfolio! This last two years, I worked a lot with Flash, Php and Objective-C. I wasn’t up to date on the last web tools, so I decided to make my new portfolio in HTML5/CSS3 and try some new tools!
The “classic” web has greatly evolved this last years, that was cool to play with those new features/tools!