I’m happy to share with you my game school project made at the french Gobelins school, in Annecy.
It is now online : http://kinessia.aymericlamboley.fr/.
I worked with a graphic designer, Tiffany Francony, which made an amazing job !
For the exam we had high honours and the best rating !!
It is made with the Citrus Engine. The original version used a smartphone as a controller for the game, and all the HUD was displayed on this. I used a Java server to make the synchronization.
This is a simple web version, I can’t pay a Java server. The concept is more raw than the original one, there was a video at the beginning to explain the story, and our approach was on the website. But, that was all in french, so I cut off.
All the source code is available on GitHub.
A short video :
I hope you will enjoy the prototype 🙂
Today this is a new tutorial on the great Citrus Engine framework. Before starting my school project, I wanted to try using box2D inside the Citrus Engine, so I will show you how create a breakout game !
Click here to play the game, don’t forget to click in the swf to enable keyboard.
Continue reading Create a breakout game with the Citrus Engine
Before the weekend, I suggest to dig into the Box2D API for Flash with the great WorldConstructionKit.
For ActionScript3, there are 2 ports : Boris the brave’s port, and the WCK. You can find a performance comparison here made by Allan Bishop.
The WCK is the best thanks to the Alchemy port : it translates the C++ into something which can be understable by Flash. More information here.
The WCK provides a “a toolset / framework for rapidly developing physics based games / websites within the Flash IDE. WCK allows you to layout your 2d worlds / game levels entirely within Flash and have them hook into the physics simulation without writing any code.”
Continue reading Box2D with the WorldConstructionKit