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Air NativeProcess and bash file to compile haXe nme project

Last week I’ve made some test with haXe nme and box2d. The result is awesome : beautiful perf and a quick export on the target required! When I tried to run box2d from flash on a iPhone there was really bad performance : 10 dynamics objects – 5 fps. With haXe nme, more than 80 dynamics objects and 30 fps… that the power of native app. And for the fun I had an html5 box2d export, but not running smoothly.
At the moment, what I’m really missing is a powerful IDE for writing code and don’t use the console (even if it works great). FlashDevelop is the best one, but runs only on windows. Sadly, FDT supports haXe but not the nme. However it seems that JetBrains are working on a plugin for haXe and nme! But right now, I use Sublime Text 2 with the haXe plugin.

Anyway, I thought it would be cool to have a simple utilitarian app to create nmml files and compile projects with options (targets, mode, …). An Air application seemed to be an elegant way. Let’s go for a proof of concept on this last part :

The problem was how to run terminal command line with Air? The NativeProcess class provides command line integration and general launching capabilities. The NativeProcess class lets an AIR application execute native processes on the host operating system.
So it means that if I write a simple bash file, I’m able to run it with AIR!

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