Tag Archives: physicseditor

PhysicsEditor template for the Citrus Engine

Some months ago, I bought two softwares from code ‘n’ web : TexturePacker to create SpriteSheet and PhysicsEditor to create easily box2d object from png file.

Today, I’m happy to share my first extension / template for PhysicsEditor’s software : I’ve created a template to export physics object for the Citrus Engine.

This is a quick usage example
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Click on the physical object and press tab. The console is now open. Then write : set Box2D visible false and you will see its picture. It matches really well to the physical object!

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