Tag Archives: Unity2D

Unity2D the Good, the Bad and the Ugly.

Hey guys, after more than one year working with Unity, I thought it was time to give some feedbacks. With Thomas (aka Gsynuh) we worked on a 3D game which has been canceled unfortunately. Anyway we were really happy to use Unity3D for this project instead of using Away3D (we’re mostly AS3 developers).

Now Thomas is working full time on A Blind Legend (we will provide you soon a blog report on this exciting project!), built with Unity3D. On my side I will help him on specific tasks, I’ve also several AS3 projects, and one game in progress using Unity2D.

For those of you who don’t know me, I worked on the Citrus Engine and so I’m very familiar with Starling framework (a 2D API). This background precision is important to understand my approach of Unity2D.

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